graphics and embeddings - 6.27.26

The squares move now.

I reworked the rendering logic to generate each square on page load with a random size, color, and frequency. Now each frame rendered oscillates the squares back and forth via sine function. Really simple stuff, but I actually think the effect this creates looks really cool without being too flashy. For sure going to do more research on advanced shader design. I've been enjoying these WebGL experiments a lot, but investigating a higher level implementation of WebGL like three.js is definitely on the list.

I'm working on an ML assisted retrieval and ranking system for work, so I've been looking into resources on embeddings. This paper has been really fantastic, and it's led me down a system design and searching rabbit hole. Really enjoying digging into the topic this weekend, definitely going to try to apply some of these concepts to my work.

more to come.